Dungeon Master Tips by Penelope Baxter

Dungeon Master Tips

Dungeon Master or DM has the most crucial role in any D&D game. This is because they are in charge of the flow of the game. They’re the story teller for the characters, they guide the players, they are the reason the game is a reality. 

But there aren’t always good DMs. Some are new and inexperienced, while others are too rule-following and strict. I’ve been the Dungeon Master for a campaign before, and done it quite a few times for my family’s shared one. So here are some tips for brand new DMs.

1. Don’t write a novel. 

While my DM plans are an average of 4 pages long in a Google Doc, that’s just because of the amount of ideas, D20 checks, and stat blocks. An important rule I learned when I first designed an adventure, of which I never ran and scrapped, is you can’t tell a concrete story. You need spaces where the characters make decisions. Otherwise, you’ve just given everyone pieces of paper with useless information and then just read a book to them. You also can’t tell them: “Oh, and you do this for *Plot reason player doesn’t know about*”. You can say instead: “Do you want to do this?” And then if they agree, say the plot reason. 

2. Stat Blocks

From personal experience, custom stat blocks are a pain to design. I personally highly recommend getting the Monster Manual, which comes with stat blocks. The beginning of the book explains how to use it, so I won’t recite. But, if you really want to make your own, or design a monster not in the book, you can create your own block. A few things I do when I create a custom block.


Name

HP:

AC:

Attack 1, +# to hit, #D# damage


The name really isn’t necessary, but is added to make sure you’re not switching up the monsters. A good thing to remember is that the AC has to be, required to be, higher than 10. Or otherwise you’re just being annoying to your players. From experience, I often don’t add enough hit-points to custom creatures, so have a good grip on what your players can and can not do. Don’t have the attack rolls have a stupidly high modifier like +50, even if you wanna kill a character off. Make it fair. And I recommend not having a number higher than 4 as the amount of dice roll. 

3. Play in with bits

My favorite parts of D&D games are the one-off, long-running, and accidental fan favorite bits. Bits are what tie the whole game together in my opinion. So if one of your players makes a one off joke about how their character, for example, really dislikes this one food that’s really popular in your world, have that food appear every so often to aggravate them. If a character is scared of chickens, play into it and create a dream-chicken-monster thingy for them to fight. So get creative.

That’s all for now, but I hoped this helped brand new or wanting to try DMs.

Image Source: Reddit